About This Game With the help of over 18,000 Kickstarter backers, Narrative Designer Chris Avellone and composer Inon Zur, Owlcat Games is proud to bring you the first isometric computer RPG set in the beloved Pathfinder tabletop universe. Enjoy a classic RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. Explore and conquer the Stolen Lands and make them your kingdom!Explore the Stolen Lands, a region that has been contested territory for centuries. Hundreds of kingdoms have risen and fallen in these lands, and now it is time for you to make your mark—by building your own kingdom! To do so, you’ll need to survive the harsh wilderness and the threat of rival nations… as well as threats within your own court. Customize your character with a wide range of classes and powers including specialized archetypes, powerful arcane and divine spells, choosing from a multitude of class abilities, skills, and feats. Pathfinder allows players to create heroes (or villains) that fit both their individual gameplay styles and their personalities.Meet a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself. You’ll need to decide who to trust and who to watch carefully, as each companion has an agenda, alignment, and goals that may differ from yours. Your journey will become their journey, and you’ll help shape their lives both in the moment and well into the future.Conquer new regions as claim them as your own, carving your kingdom from the wilderness. While classic dungeon crawling and exploration lie at the heart of this adventure, diplomacy, politics, and kingdom development are also part of the challenge. Choose your allies well, and keep them close while exploring ancient tombs and ruins — and while dealing with politics in your own court. Your kingdom is a reflection of your character and your choices throughout the game. It is a living thing shaped by your alignment, your allies, and your ability to lead your people. Not only can your kingdom expand, opening up new territories and allowing you to build new towns and communities, but your capital city will physically change based on your decisions, your policies, and even whom you choose to ally with. As your kingdom grows, a number of factions and neighboring countries will come to you to seek favor—and to test your strength.Explore - Conquer - Rule!The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game, designed by Paizo, Inc using the feedback of tens of thousands of gamers just like you. Whether you’re new to the Pathfinder® universe or you’re a seasoned veteran, Pathfinder: Kingmaker is the CRPG you’ve been waiting for. 6d5b4406ea Title: Pathfinder: KingmakerGenre: RPGDeveloper:Owlcat GamesPublisher:Deep SilverFranchise:PathfinderRelease Date: 25 Sep, 2018 Pathfinder: Kingmaker Download] [addons] Enemies have inflated stats, NPCs are idiots, your party members are treacherous and their builds poorly designed and at times you are given multiple contradictory objectives, your survival is almost entirely attributable to luck, and the alignment system borders on insane.12\/10, accurate representation of the tabletop experience.. It's like playing table top Dungeons and Dragons with the dungeon master who waits for me to figure out how to tell his story, staring at me blankly like I'm supposed to read his mind. Then, I finally figure out what the hell I was supposed to do (you know, because figuring out what other people want you to do is such good passive aggressive fun) and I arrive at the final boss. My DM didn't read the monster manual. The final boss fight has a challenge rating of 19 and my party is level 12. Following TPK, my DM expects me to spend 2 hours writing character backstory for the next session even though I know my character, her motivations, and her backstory will have approximately zero effect on the next session's story.You could tell this wasn't a well-worked out game when "normal" difficulty means nerfing many of the Pathfinder rules. A strange, strange implementation, given that Pathfinder TT includes extensive guidelines for figuring out the challenge rating of an fight.. The game's flaws, mechanically, are numerous and annoyingly dumb. This looks like a game made by someone who skimmed the back of a Pathfinder book and "winged" the rest. Just the fact that they used the exhausted mechanic to make you go to a river and speak to a person is beyond dumb. When they then don't just have you experience it once, but EVERY GOD DAMN time you rest (which lead to me having to remove my armor and shield to be able to travel to the idiot and speak to him for 30 seconds) is a massive \/facepalm. It's not good storytelling, it's just annoying and frustrating. Then you have the fight with the Stag Lord. You are massively outnumbered and several of the opponents do crits of up to 50(!) hp to your characters on easy! On higher difficulty it just gets ludicrous. I'm a D&D Dungeon Master of more than 30 years, and I've played quite a few campaigns. One of my absolute favorites of all time are Baldurs Gate and Planescape - Torment. Those games, 20 years older than this mess, knew how to set up difficulty properly. They didn't use mechanics "because muh reasons" to force players to do story points, ESPECIALLY not a mechanic which makes it impossible for the player to get to the story point you want them to travel to! I was uncertain whether I should buy the game when it was released, so I waited for a sale. This game isn't even worth it at 50% off.. Best CRPG there is right now. Better than Baldur's Gate. The number of directions you can take characters is more than 1x10^6 and you would require more time than you are likely to have in your lifetime to do enough replays to do all the combinations of choices. Don't get caught on the way a character bio panel looks at first, it will change three or more times as the story progresses and each character goes through various ordeals and twists. Consequences are often permanent, and your choices matter. You can definitely take too long to get to a quest, and it will have changed based on how long you waited to do it - that can be bad or good, depending on your perspective.The writing is wonderful. There's more text than most small novels. This is kind of game where you can enjoy a break and read the books, read the scrolls, the letters, the diaries, the quest text, and often those are the clues you need to in order to get your bearings on what to do next without cheating via Google. The game is very close to PnP rules. This provides a lot of challenge and management of resources; you can't just spam fireball all day. If you play as if you're braindead then you might just do nothing but let your melee AFK attack stuff, but you won't do so well there. Instead, your spells will have a huge impact on the battlefield and on skill checks, but you can't spam spells, so play smart.I recommend this for anyone who wants to enjoy a truly dynamic story that requires replay to get all of it, dynamic characters, challenging tactical battles, the pressure of leading a kingdom with limited resources and time is against you and intrigue is all around, the feeling of victory in the face of defeat, the primal emotions of loss or betrayal or trust or friendship, the pure fantasy of it all.My dream job is screenwriter for video games, and from that perspective, I thoroughly enjoyed this game.. I had been greatly anticipating this game from the moment that I had first heard about it. I did not purchase this game when it first released, because I desperately hoped that this game would live up to my expectations. I was hoping that this would be the game that finally returned that feeling of nostalgic greatness that I have been unable to find since the Baldur's Gate and Neverwinter Nights series of games, and I didn't want to ruin that experience by playing an unfinished and buggy game. I let the early reviews dampen my enthusiasm and cause me to hesitate to buy this game. Eventually I did purchase the game, but I was still worried enough by the reports of bugs that I delayed playing it for quite a while.Maybe all of those negative reviews were just greatly exaggerated, or maybe I just happened to wait the right amount of time, but this game is absolutely rewarding my patience. At least through Chapter 3 the game has been free of any noticeable bugs during my first play-through. Well, my first dedicated play-through, since I am a chronic re-starter. It leaves me wondering how many of the reported bugs were actually the responsibility of Owlcat Games, and how many were the result of people modding this game on Nexxus Mods. There are a fair number of mods available already, and I am sure that some of them can cause problems that should not be blamed on the game itself.Anyways, I love this game. I enjoy this game far more than most of the games that have been released over the last decade. I prefer Pathfinder over The Witcher 3 (beautiful game, and great writing, but I hate playing pre-made characters) and even TES: Skyrim (base game kinda sucks, pretty enough with mods, but shallow and empty feeling). I love the variety of options that the base Pathfinder game allows for me to create for my main character. I love that I get to control a whole party of characters instead of just one moody prick. I love that I can fill out my party with characters of my own design if I don't like the pre-made Companions. I don't really care for the pre-made Companions all that much, which is one of my few complaints with Pathfinder. I absolutely love the difficulty level of the game, the fact that it doesn't hold your hand or let you just bull-doze your way through everything. People love to complain about unbalanced encounters and total party-wipes against impossible opponents. Those people should just turn the the difficulty down to story mode. Most of their issues are easily solved by utilizing stealth to scout an area, using the lore skills to identify the strengths and weaknesses of foes, and and preparing the proper spells and strategies for defeating specific foes. Sure, it is still possible to find encounters that you should avoid until later, but that is a good thing. It forces you to use that hunk of grey-matter between your ears that most people let wither away into an atrophied husk. There is a sense of accomplishment when you win a really tough fight that most games don't give you. Maybe your low level party should avoid those swarms of spiders or that dragon until later.I could carry on writing for quite a while about how much fun this game is, but I would rather get back to playing it. If you have ever enjoyed an D&D style RPG on the computer then I would suggest that you get to playing it as well. If you can relate to what i have written then I guarantee that you won't be disappointed with Pathfinder. It is epic on the level of Baldur's Gate II and Neverwinter Nights 2, with even more to offer for a single-player game.. This game has many elements I enjoy. The travel system, story, character progression, rule set. With so much going for it I was really disappointed with the combat system. While you technically can adjust the settings to be turn-based, its clear the game is designed around a real-time combat system. The problem is the AI isn't wonderful. I would much prefer a game like this to have a combat system comparable to Divinity Original Sin, or the pen-and-paper Pathfinder game, focused on turn based combat. This made the game not enjoyable.. My first impressions of this game are positive.I can tell that the developers worked hard and put a lot of effort into the game. I do not like that the game has a season pass however, and if it weren't for the fact that the game was on sale, I would have hit the ignore button.I paid 60 bucks for a complete game finally, but only thanks to STEAM.This irks me to no end, but... I have to admit that the game itself is sound. It is based on a tried and true system of role playing: Dungeons and Dragons.It is the 3.5 edition, which is pretty sweet. I am used to the Advanced 2nd Edition, but I am not too old to learn new tricks.I would love to see more of these games being developed.Pros:~ D and D system of combat~ In depth storyline (The characters really do connect with you)~ Character voicing is really good~ Graphics are above standardCons:~ It has a season pass. (Might as well just be Capcom or EA ffs)~ 2D world. (This game would be 50 times easier to play and more comfortable if it was like Divinity: Original Sin in regards to the camera)All in all, it is a solid game so far, but has unfortunately followed the greedy trend that companies like EA and Capcom have tried to instill in the industry by demanding you pay more than the game is worth in order to get the game you paid for.I am not sure when these companies are going to get it; we aren't stupid money hogs that have an endless supply of disposable income to buy video games. I am glad I was able to buy this game on sale with its season pass intact for $60. I only recommend you doing so as well, because it is a great game, but not worth more than $60.. I have only played the game on easy mode, but I have this to say:1) It is definitely not that difficult. If you can't beat it on hard, lower the difficulty. No brainer, really.2) Don't know anything about the balance. On the difficulty I play (and I play ALL RPGs on Easy, beacause I don't waste my time on trying to be cool when I can just enjoy the story) this is not an issue.3) The story is OK, but it's not great. The characters are the weakest link: most feel generic fantasy stuff, with a few notable exceptions such as the eschatological dwarf.4) The realm management is great. While not a strategy game, you really do feel personally in charge of your kingdom. In fact, it is much superior to DA:Inquisition.To round up: I would definitely recomend the game to any fans of DA:Origins, Icewind Dale or any of the older Bioware titles, also to those who want a blend of strategy and RPG. I would not recomend it to anyone who thinks they are great gamers and that the world of game development revolves around them.. Great game, time will tell if it's the best RPG ever made (though I'm leaning that way right now). I know it had a rough\/buggy launch, but I didn't start playing until after the massive patch that fixed about 1,000 bugs. In my playtime, I didn't run into any bugs other than cosmetic ones.Fun story, fun companions, and outside of RTwP a great implementation of the Pathfinder ruleset. Seems most of the negatives I read about this game come from those that aren't familiar with the ruleset or thought this was going to be a button mashing ARPG game. Anyone with actual PnP experience should love the game as I did. The other negatives I see often are from people loading up their game with mods then complaining when their game doesn't work after a patch. It's not the devs job to test a 100 different mods with every patch, so if you use mods, that's on you. I only ever used the respect mod for Octavia (made her a pure wizard, no need for an arcane trickster) then uninstalled the mod.One thing I wasn't much a fan of was the Kingdom management. It was easy enough, just kind of a boring chore after a while. There was times I spent a few hours just leveling up the kingdom because I had nothing else to do but wait for some built-in timer to hit 0 so the next chapter would start. I'm really not sure how people can complain about a time crunch in regards to a timer running in this game when I had more "free time" to burn the further I went in the game...and that was with exploring every single point of interest on the map. Maybe it's because I always used the "use rations" option when I camped, because not too far into the game Ekun was foraging 6 rations almost every camp without needing to do time consuming hunting. I also didn't blow my spell load every fight and abuse the rest system, like I imagine many do....which could explain their time management issues I guess.Overall, easily the best RPG experience since Baldur's Gate II. BG is my all-time favorite game series, but Pathfinder may very well surpass it in it's own time.
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